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系統識別號 U0026-2601201613422700
論文名稱(中文) 整合虛實互動的NFC社交框架
論文名稱(英文) An NFC Social Framework for Integrating Face-to-Face and Cyber Interactions
校院名稱 成功大學
系所名稱(中) 電信管理研究所
系所名稱(英) Institute of Telecommunications and Management
學年度 104
學期 1
出版年 105
研究生(中文) 郭姵君
研究生(英文) Pei-Chun Kuo
學號 R96024047
學位類別 碩士
語文別 中文
論文頁數 70頁
口試委員 指導教授-李威勳
口試委員-蔡東峻
口試委員-許政穆
中文關鍵字 面對面互動  虛實互動整合  行動社交軟體  近場通訊  社交互動 
英文關鍵字 Face-to-face interaction (F2F)  Face-to-face and cyber interaction 
學科別分類
中文摘要 隨著社群網站與行動社交軟體領域的興起,人們的社交行為從傳統面對面互動(Face-to-Face, F2F)轉變成虛擬互動(Cyber Interaction, CI),再轉變成現在的虛實互動整合(F2F & CI Integration, FCI)。在不同互動情境之下,其互動需求並不一樣,但在現有工具中,沒有一個整合性的工具能輔助此三種互動。為了增進人與人之間的F2F互動與社交關係,且能輔助人們目前社交行為,讓社交互動的過程更加簡單方便,本研究的目的在建立一個虛實互動整合的框架,以供開發者可以利用本框架開發各式的行動社交軟體。

本研究提出以NFC技術整合F2F、CI、FCI三種模式的整合社交框架(N-Social Framework, NSF),藉由更多的互動情境與介面,提升人與人之間的社交關係。NSF主要可分為以下五大部分:虛實互動模組、NSF協定、NSF支援模組、NSF伺服器與社群網站通訊應用程式介面。NSF裡工具能輔助傳統社交行為,可節省面對面社交行為互動的時間,遊戲則能增進雙方實體社交關係,加深彼此互動。本研究亦以NSF為基礎開發出MyNSocial 手機應用程式,設計在三種情境下都能符合的互動需求,拉進人與人之間的關係。

本研究亦對63位實驗者進行問卷研究,結果顯示受測者認為F2F是重要的(平均數:4.37),且會想要使用有虛實互動功能的App,(平均數:4.11),整體上受測者對於NSF感受問題平均達4.05,認為NSF提出的面對面實體互動對受測者行社交行為是有幫助的,提升與朋友之間的關係。受測者亦提供很多的建議,讓本研究未來能開發出更符合使用者需求的行動社交軟體。
英文摘要 With the rising social media networks, the trend of social behaviors among human beings has evolved from Face-to-Face (F2F) interactions to Cyber Interactions (CI), and it will move to F2F and CI Integration (FCI). However, there is few integrated tools to support these three interactions. In order to enhance F2F social interactions and FCI social behaviors, the purpose of this study is to build up a framework for developers to develop all kinds of Mobile Social Software (MoSoSo).

In this study, a mobile social networks software framework, N-Social Framework (NSF) is proposed, which integrates F2F, CI and FCI interactions by using Near Field Communication (NFC) technology. NSF contains five parts including FCI functions, NSF protocols, NSF supporting modules, NSF server, and SNS (social network sites) connection modules. NSF is an open mobile App development framework for supporting MoSoSo applications, many F2F/CI/FCI social behaviors activities are supported including F2F information exchanging, message delivering, cyber interactions among different SNSs, and FCI utilities, such as interaction games. A MoSoSo App., which called MyNSocial App, is developed based on the proposed NSF.

To evaluate the proposed NSF, a questionnaire experiment including sixty-three respondents participated in. The results revealed that respondents were considered that F2F is important (M=4.37), and they want to use an App which combined FCI (M=4.11). Overall, NSF is helpful to social behaviors and relationships among people. The respondents also provided a lot of advice, so we are able to develop a MOSOSO which correspond to the demands of users in the future.
論文目次 摘要 II
致謝 VIII
圖目錄 XI
表目錄 XIII
第一章 緒論 1
1.1 研究背景與動機 1
1.2 研究目的 8
1.3 研究架構 9
第二章 文獻回顧 11
2.1 互動式手機應用程式 11
2.2 實體互動 (Tangible Interaction) 17
2.3 近場通訊 (Near Field Communication, NFC) 19
2.4 小結 21
第三章 NFC虛實整合社交框架(NSF) 24
3.1 NSF框架說明 24
3.2 NSF框架架構 26
3.3虛實互動模組 28
3.4 NSF協定 29
3.5 NSF支援模組 33
3.6 NSF伺服器 34
3.7社群網站通訊應用程式介面 35
第四章 NSF開發者手冊與MyNSocial App 37
4.1 NSF開發者手冊 37
4.2 MyNSocial App實作 39
第五章 問卷設計與分析 43
5.1 問卷設計 43
5.1.1 問卷對象 43
5.1.2 NFC使用經驗 44
5.1.3 問卷調查流程 45
5.2 問卷調查結果分析 46
5.2.1 基本資料敘述性統計分析 46
5.2.2 面對面實體互動需求敘述性統計分析 49
5.2.3 虛擬互動需求敘述性統計分析 50
5.2.4 虛實整合互動需求敘述性統計分析 51
5.2.5 信度分析 53
5.2.6 開放式問項 56
5.3 研究發現 57
第六章 結論與未來研究 60
6.1 結論 60
6.2 研究限制與未來研究 62
參考文獻 63
附錄一 問卷 65
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