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系統識別號 U0026-2301201719401300
論文名稱(中文) 以參數化設計探討環境中Pattern並重組構-以海浪為例
論文名稱(英文) Exploration of environmental pattern and reorganization through parametric design
校院名稱 成功大學
系所名稱(中) 建築學系
系所名稱(英) Department of Architecture
學年度 105
學期 1
出版年 105
研究生(中文) 黃梓恩
研究生(英文) Tzu-En Huang
學號 N76044139
學位類別 碩士
語文別 中文
論文頁數 52頁
口試委員 指導教授-劉舜仁
指導教授-簡聖芬
口試委員-陳珍誠
口試委員-邱浩修
中文關鍵字 連續性  動態平衡  臨界點  參數化設計 
英文關鍵字 Dynamical Balance  Critical Point  Continuity  Parametric Design 
學科別分類
中文摘要 過去傳統的設計方式可能都是應用線性式思考解決特定問題,而在參數化設計中最迷人之處就是藉由控制多重的變因下互相影響,進而生成最後的產物,針對特定參數做更動。
本設計關注的是自然界中的動態平衡,在PATTERN FORMATION IN NATURE這篇文章中,Ball Philip 發現大自然中的生物持續受外在因素影響,不斷的在改變Pattern形成動態平衡,也試著去研究及歸納這些Pattern 分成化學與物理的形成方式。
自然界中存在的動態平衡(如:海浪),具有觸發機制的臨界點,可藉由小幅的改變形體去達成平衡,當超越所能承受之極限,便崩解,本設計論文即以參數化思考空間、構築、材料所能創造建築的動態平衡可能性,與連續性的表現。
英文摘要 In the past, we solved the problem through linear thinking, but in the parametric design it is controlled by multiple variables under the influence of each other, and then generates the final product, for specific parameters do change. This is also the most fascinating part of
parametric design.
There are dynamic balance in nature (such as: waves), triggering mechanism with the critical point. It can be balanced by a small deformation , if beyond the limit it can withstand, it will then disintegrate. This design thesis explores the space, construction, materials, with
the relevant parameters to consider the dynamic balance of the possibility of building, and the continuity of performance.
論文目次 第一章- 研究背景與動機
1-1 傳統設計與參數化設計.......................... 02
1-2 自然界中的動態平衡............................ 04
1-3 研究架構......................................06
第二章- 文獻回顧
2-1 Pattern In Nature............................10
2-2 Tooling.......................... ...........11
2-3 Parade.......................................12
第三章- 參數化工具模擬自然紋理
3-1 Tooling 操作..................................14
3-1-1 Spiral/ 螺旋................................15
3-1-2 Weaving/ 編織...............................16
3-1-3 Packing/ 填充...............................17
3-1-4 Flocking/ 成群..............................18
3-1-5 Cracking/ 裂痕..............................19
3-1-6 Tiling/ 平鋪................................20
3-1-7 小結........................................21
3-2 既有演算法操作
3-2-1 Physical Simulation/ Kangaroo...............22
3-2-2 Cellular Automata/ Rabbit...................23
3-2-3 Particle Simulation/ Quelea.................24
3-2-4 小結.........................................25
第四章- 海浪研究
4-1 物理規則.......................................28
4-1-1 碎波.........................................30
4-2 動畫規則.......................................31
4-3 實際觀察.......................................32
4-4 小結...........................................34
第五章- 設計與操作
5-1 整體與個體.....................................36
5-2 海浪與建築之對應................................37
5-3 設計發想.......................................38
5-3-1 連續性- 意象模擬..............................39
5-4 第二層機制......................................40
5-4-1 第二層機制-環境...............................40
5-4-2 第二層機制-人.................................41
5-4-3 第二層機制-環境+ 人............................41
5-5 模型發想.......................................42
5-5-1 模型實照.....................................44
5-5-2 1:1 實做.....................................46
第六章- 討論與結論
6-1 目標達成.......................................48
6-2 互動裝置與建築..................................48
6-3 海浪意象與實踐..................................49
6-4 技術層面.......................................49
6-5 Design By Research & Research by Design.......50
6-6 結論...........................................50
參考資料...........................................51
第七章- 附錄
附錄1 成果記錄
附錄2 簡報資料
附錄3 程式碼
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