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系統識別號 U0026-2107201307225400
論文名稱(中文) 以有意義學習評估模式探討遊戲式學習
論文名稱(英文) A Meaningful Learning Evaluation Method for Game-Based Learning
校院名稱 成功大學
系所名稱(中) 工程科學系專班
系所名稱(英) Department of Engineering Science (on the job class)
學年度 101
學期 2
出版年 102
研究生(中文) 吳佳伶
研究生(英文) Chia-Ling Wu
學號 N97001120
學位類別 碩士
語文別 中文
論文頁數 63頁
口試委員 指導教授-黃悅民
口試委員-劉建宏
口試委員-鄭淑真
口試委員-陳鴻仁
中文關鍵字 遊戲式學習  有意義學習  學習成效  分析層級程序法 
英文關鍵字 Game-Based Learning  Meaningful Learning  Learning effectiveness  Analytic Hierarchy Process (AHP) 
學科別分類
中文摘要 本研究以南部勝利國小為例,基於有意義學習 (Meaningful Learning) 的觀點,配合遊戲式學習 (Game-Based Learning) 環境,進行學習成效的調查與分析,確保遊戲式學習在學習上是有意義的。
本論文的貢獻在於,以「宏觀」的角度探討遊戲式學習是否能引發學習者的學習動機,並採用問卷的方式調查其學習成效;在「微觀」的角度探討以有意義學習理論為基礎並結合遊戲式學習的特性,提出「有意義之遊戲式學習評估模式」 以分析層級程序法 (Analytic Hierarchy Process, AHP) 發展層級架構,根據層級架構進行分析層級程序法之問卷調查,檢視學習者對於遊戲式學習環境的評估準則,並從調查後的分析結果中了解遊戲式學習系統在有意義學習層面上的優勢與劣勢,其結果可提供遊戲系統開發者作為系統改進之參考,以達到有意義之遊戲式學習。
英文摘要 This case study examined Shengli Elementary School in the East District of Tainan City in order to assess the learning effectiveness of a game-based learning approach, based on the theory of meaningful learning.
This paper adopts a macro perspective and uses questionnaires to explore whether game-based learning increased learner motivation. It also uses a micro perspective, based on the theory of meaningful learning and the characteristics of game-based learning, in order to develop a game-based learning evaluation model using the Analytic Hierarchy Process. Based on the results of this, system developers can assess the relative strengths and weaknesses of any game-based learning system from a meaningful learning perspective, and thus make improvements to it.
論文目次 中文摘要 i
Abstract ii
誌謝 iii
章節目錄 v
表目錄 vii
圖目錄 viii
第一章 緒論 1
第一節 研究背景 1
第二節 研究動機 4
第三節 研究目的 4
第四節 研究問題 5
第五節 研究流程 5
第六節 章節概要 6
第二章 文獻探討 7
第一節 遊戲式學習 7
第二節 遊戲設計模型 12
第三節 學習成效評估 16
第四節 學習動機 17
第五節 有意義的學習 18
第三章 研究方法 20
第一節 研究架構 20
第二節 研究活動 21
第三節 研究對象 22
第四節 研究工具 23
第五節 研究資料分析方法 31
第四章 實驗與資料分析 33
第一節 實驗研究過程 33
第二節 「宏觀」問卷資料分析 35
第三節 「微觀」問卷資料分析 43
第五章 研究結果與討論 47
第一節 結果 47
第二節 討論 48
第六章 研究結論與建議 50
第一節 結論 50
第二節 建議 51
參考文獻 52
附錄一:遊戲式學習之宏觀問卷 57
附錄二:遊戲式學習之微觀問卷 58
附錄三:鯨魚島傳奇之腸病毒遊戲場景 59
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