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系統識別號 U0026-2008202019532100
論文名稱(中文) 人格特質在匿名與具名環境下對於電子腦力激盪成果滿意度的影響
論文名稱(英文) Effect of Personalities on Satisfacation with Electronic Brainstorming Outcomes in Anonymous and Identified Status
校院名稱 成功大學
系所名稱(中) 工業設計學系
系所名稱(英) Department of Industrial Design
學年度 108
學期 2
出版年 109
研究生(中文) 吳俊德
研究生(英文) Jun-De Wu
學號 P36061168
學位類別 碩士
語文別 英文
論文頁數 58頁
口試委員 指導教授-陳璽任
口試委員-馬敏元
口試委員-何俊亨
口試委員-黃仲菁
口試委員-楊佳翰
中文關鍵字 電子腦力激盪  人格特質  成果滿意度  點子質量  匿名 
英文關鍵字 Electronic Brainstorming  Personality Traits  Satisfaction with Outcome  Quality of Ideas  Anonymous 
學科別分類
中文摘要 影響創造力的因素有很多,使用好的設計方法是其中一種方式。腦力激盪是作為增進群體創造力而被廣為使用的設計方法,但隨著科技的進步,人們開始發現腦力激盪由些缺點,因而出現新形式的腦力激盪,像是電子腦力激盪。而人格特質同樣也會影響創造力,根據文獻表示,五大人格中以開放性、外向性以及親和性與創造力最有關係。然而並不是只有群體創造力應該被關注,在會議中的感受以及對於會議成果的滿意度也是相當重要,因此,本實驗將探討與創造力力有關的人格特質在具名以及匿名的電子腦力激盪環境下是否會影響會議過程的感受、成果滿意度以及點子的質量。本研究實驗利用網路協作平台miro(miro.com)作為電子腦力激盪的環境氛圍具名與匿名。招募64位受測者,年齡介於19到27歲之間,實驗以隨機的方式分組。
結果顯示,無論是哪種人格特質,匿名的電子腦力激盪環境所產生的享樂感皆比具名的電子腦力激盪環境所產生的高。而不管是哪種電子腦力激盪環境,人格特質只能影響成果滿意度。重要的是參與者對於過程中的貢獻感知以及享樂感知,如果要兼顧成果滿意度以及點子的質量,電子腦力激盪會議應著重的部分除了提升會議參與者在會議中的享樂感受、引導會議參與者在過程更有貢獻,還要注意發想點子是否偏離主題並適時地提供協助。
英文摘要 There are many factors that affect creativity and using good design methods is one of them. Brainstorming is widely used as a design method to enhance group creativity, but as technology advances, people are beginning to see the drawbacks of brainstorming and new forms of brainstorming are emerging, such as electronic brainstorming. Personality traits also affect creativity. According to the literature, of the five personality traits, openness to expirience, extroversion, and agreeableness are the most relevant to creativity. Therefore, this experiment will investigate whether the personality traits related to creativity affect the feeling of the meeting process, the satisfaction of the outcome, and the quality of the ideas under the anonymous and identified electronic brainstorming environment. This research experiment utilizes the online collaborative platform miro (miro.com) as an atmosphere for anonymous and identified in an electronic brainstorming environment. 64 subjects, aged between 19 and 27 years, were recruited and randomized into groups.
The results showed that, regardless of personality traits, the anonymous electronic brainstorming environment produced higher levels of enjoyment than the identified electronic brainstorming environment. Regardless of the electronic brainstorming environment, personality traits could only affect satisfaction of outcome. What is important is the participant's perception of instrumentality to the process as well as the perception of enjoyment, and if both satisfaction of outcome and quality of idea are to be taken into account, the part of the brainstorming session that should be focused on is not only enhancing the participants' enjoyment of the session and guiding the participants to be more productive to the process but also paying attention to whether the ideas are off-topic and providing assistance in a timely manner.
論文目次 口試合格證明書 i
摘要 ii
SUMMARY iii
誌謝 iv
TABLE OF CONTENTS v
LIST OF TABLES vii
LIST OF FIGURES viii
CHAPTER 1 INTRODUCTION 1
1.1 Background and Motivations 1
1.2 Purpose 2
CHAPTER 2 LITERATURE REVIEW 3
2.1 Personality Traits 3
2.1.1 Big Five Personality Traits and Creativity 3
2.2 Group Creativity 5
2.2.1 Brainstorming 5
2.2.2 Electronic Brainstorming 7
CHAPTER 3 METHOD 9
3.1 Process and Structure 9
3.2 Experimental Steps and Purpose 12
3.2.1 Part 1: Phase 1 Experiment and Interviews 12
3.2.2 Part II: Phase 2 Experiment: Different Environment Electronic Brainstorming Experiment 13
3.2.3 Part III: Analysis of Experimental Results 15
CHAPTER 4 RESULTS 16
4.1 Correlation Analysis and Comparison of Different Electronic Brainstorming Environments 16
4.1.1 Correlation Analysis of Identified Electronic Brainstorming Environments 16
4.1.2 Correlation Analysis of An Anonymous Electronic Brainstorming Environment 17
4.1.3 Comparison of Correlation Analysis between Identified and Anonymous Electronic Brainstorming Environments 18
4.2 One-Way ANOVA Analysis and Comparison of Each Factor in Different Electronic Brainstorming Environments 19
CHAPTER 5 DISCUSSION 20
5.1 Effects of Different Electronic Brainstorming Environments on Various Factors 20
5.2 Identified Versus Anonymous Electronic Brainstorming Environments 22
CHAPTER 6 CONCLUSIONS AND LIMITATIONS 24
6.1 Conclusions and Contributions 24
6.2 Limitations and Outlook on Future Research 25
REFERENCES 26
Appendix A CHINESE VERSION 28
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