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系統識別號 U0026-1708201711582900
論文名稱(中文) 介面隱喻對於手機遊戲理解之影響研究
論文名稱(英文) Understanding Mobile Games through Interface Metaphor
校院名稱 成功大學
系所名稱(中) 工業設計學系
系所名稱(英) Department of Industrial Design
學年度 105
學期 2
出版年 106
研究生(中文) 莊齊珉
研究生(英文) Chi-Min Chuang
學號 P36031147
學位類別 碩士
語文別 英文
論文頁數 214頁
口試委員 口試委員-陳璽任
召集委員-翁千惠
口試委員-盧彥年
指導教授-何俊亨
中文關鍵字 介面隱喻  放聲思考  口語分析  手機遊戲 
英文關鍵字 interface metaphor  think aloud  protocol analysis  mobile games 
學科別分類
中文摘要 使用性是設計使用者介面時考量的要點。介面隱喻讓新的系統易於學習,進而增進使用性。也因此,熱門的行動裝置作業系統的介面設計指南皆鼓勵使用介面隱喻。由於介面隱喻將陌生的新系統對應到熟悉的概念,使得學習新的系統變得更容易了。雖然既有的理論對於隱喻如何運作提供了完善的解釋,介面科技與互動形式的演進使得我們必須重新檢視隱喻如何幫助我們理解新系統。
本研究的目的是了解介面隱喻在手機遊戲的理解過程中所扮演的角色,共收集了12位研究參與者在挑戰4款不同的遊戲歷程時的口語資料,其中3款遊戲具有類似的機制,但運用了不同的結構隱喻。第四款遊戲則運用了物理隱喻。分析的結果顯示,理解物理隱喻與結構隱喻的認知過程不同。由於隱喻本身的特質,對於隱喻的詮釋是開放的。隱喻對於理解的幫助也受到玩遊戲時所設定的目標,以及玩家對於遊戲目標的理解等其他因素的影響。受測者能夠立即辨識物理隱喻,隨即做出判斷或產生意圖,而結構隱喻能夠幫助玩家正確地理解遊戲目標和執行不熟悉的操作。本研究最後提出一些介面隱喻的設計原則,希望能夠對於遊戲介面隱喻的設計有所幫助。
英文摘要 Usability is an important factor when designing user interfaces. Interface metaphor increases usability of a new system by making it easier to learn. Therefore, the interface design guidelines for popular mobile systems also endorse the use of metaphor. In addition, interface metaphor can enhance learning of a new system by offering a mapping from familiar concepts. Although past theories provide sound explanations of how metaphors work, changes in interface technologies and interaction styles call for re-examination of how metaphors promote understanding. The aim of this paper is to understand the role of interface metaphor in the learning process of mobile games. I collected the verbal protocols form twelve participants playing four different mobile games. Three of the games had similar mechanisms but employed different structural metaphors, whereas the fourth game contained physical metaphors. The analysis shows that the cognitive processes involved in understanding physical metaphor and structural metaphor are different. In accordance with previous theories, metaphor is open-ended. The improvement in understanding is also influenced by the goals given in the task, the goal of the game as understood by the player, and other factors. It is found that players are able to recognize physical metaphor immediately and then form judgements or develop intentions. On the other hand, structural metaphor helped the players correctly understand the goals and helped them perform unfamiliar operations. This result complements existing theories by providing a more comprehensive view of the mechanism for interface metaphor. At the end, some design guidelines for interface metaphor are proposed. It is anticipated that the design of metaphor in games will benefit from this finer appreciation of interface metaphor.
論文目次 摘要 ii
SUMMARY iii
ACKNOWLEDGEMENTS iv
TABLE OF CONTENTS v
LIST OF TABLES vii
LIST OF FIGURES viii
LIST OF SYMBOLS AND ABBREVIATIONS ix
CHAPTER 1 INTRODUCTION 1
1.1 Research Background 1
1.1.1 Designing Interfaces According to Usability Principles 1
1.1.2 Ease of Learning and Interface Metaphor 3
1.1.3 Examples of Interface Metaphor 3
1.2 Motivations and the Research Question 5
1.3 Research Purpose and Research Constraints 6
CHAPTER 2 LITERATURE REVIEW 8
2.1 Interface Design 8
2.1.1 Models of User Interface 8
2.1.2 Direct Manipulation Interface 10
2.2 Metaphor 11
2.2.1 Types of Interface Metaphor 11
2.2.2 Physical Metaphor and Metaphor mismatches 13
2.3 Protocol Analysis 14
2.4 Mental Models 16
2.5 Related Research 17
CHAPTER 3 METHODS 19
3.1 Participants and Research Setting 19
3.2 Procedure 20
3.3 Materials and Task Analysis 20
3.3.1 The First Set of Games 20
3.3.2 The Fourth Game: Slingpin 24
3.3.3 Language Used to Describe the Stimulus 27
3.4 Protocol Analysis 29
3.4.1 Selection of Information for Interpretation 29
3.4.2 Segmentation 30
3.4.3 The Encoding Process 30
CHAPTER 4 RESULTS AND DISCUSSIONS 33
4.1 Approach of Analysis 33
4.2 Overview of the Protocols 34
4.2.1 Behavior of Participants Playing the Biotix Game 34
4.2.2 Behavior of Participants Playing the R.O.O.T.S Game 36
4.2.3 Behavior of Participants Playing Tentacle Wars 39
4.2.4 Behavior of Participants Playing Slingpin 41
4.3 Discussion 44
4.3.1 Physical Metaphor Facilitates Understanding 44
4.3.2 Understanding a Mobile Game through Structural Metaphor 46
4.3.3 Metaphor and Goals 47
4.3.4 Metaphor and the Transition of Meaning 49
4.3.5 Learning Mobile Games 51
4.3.6 Summary of Discussion 55
CHAPTER 5 CONCLUSION 56
REFERENCES 60
Appendix A RESEARCH AGREEMENT 67
Appendix B INSTRUCTIONS FOR PRACTICING THINK ALOUD 70
Appendix C TRANSCRIPTS OF VERBAL REPORTS 72
Appendix D PROBLEM BEHAVIOR GRAPH OF P04, P09, P12, AND P25 210
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