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系統識別號 U0026-1607201417401600
論文名稱(中文) 多向性補洞演算法應用於多視角立體合成及硬體架構
論文名稱(英文) Multi-Direction Hole-Filling Algorithm for Multi-View Stereoscopic Synthesis and Hardware Architecture
校院名稱 成功大學
系所名稱(中) 電機工程學系
系所名稱(英) Department of Electrical Engineering
學年度 102
學期 2
出版年 103
研究生(中文) 林榆軒
研究生(英文) Yu-Hsuan Lin
學號 N26011487
學位類別 碩士
語文別 英文
論文頁數 69頁
口試委員 指導教授-賴源泰
口試委員-戴自強
口試委員-林宏益
口試委員-葉佳楠
中文關鍵字 基於深度圖像繪圖法  立體顯示  補洞法  多向 
英文關鍵字 DIBR  hole-filling  3D  multi-direction 
學科別分類
中文摘要 近年來,為了能提供觀賞者一個更身歷其境的觀賞效果,立體顯示技術的應用也在生活中越來越越普及。其中最被廣泛討論以及研究的主題為基於深度圖像繪圖法(DIBR),使用某視角的彩色影像與其對應之深度圖,來合成出其他視角的影像,再透過各種顯示器撥放。
此方法會根據像素點的深度值來計算出一個位移量,將圖片中各個像素位移已產生新的視角影像,但同時也會將原本無法看見的地方給顯露出來,我們稱之為空洞。一般來說會先對深度圖進行平滑處理以來減少空洞的大小方便填補,但是此法耗時,由於以上缺點本論文採用一個新的優化機制來取代傳統的平滑化處理,已便將前景和背景正確分離,而水平位移階段加入了新的裂痕空洞填補機制希望藉此達到省時的效果,在最後一級的補洞法採用本篇論文提出的多向性補洞法有別於傳統補洞法僅僅參考水平方向,更參考了垂直以及鄰近八個像素質的資訊。最後實驗的結果顯現出本篇論文所提出的方法在可操作在177MHz頻率下且能相對於其他現行的方法亦擁有較佳的影像品質。
英文摘要 In order to offer immersive view experience for viewer, 3D stereoscopic technology applications are more popular. One of the most widely discussed topics is (depth image-based rendering) DIBR. The DIBR system renders virtual views at different viewpoints using 3D warping process.
The DIBR calculates disparity value by depth value, and then moves the pixel of an object to generate new viewpoint image. During a 3D warping process, some parts of an occluded background region might be visible in a synthesized virtual image, i.e., a disoccluded region. It is referred to as a “hole”. The conventional way to solve this problem is using a smoothing filter to smooth depth map to reduce hole’s size before shifting, but it’s time-consuming. This thesis discards the traditional smoothing depth approach and proposes a novel depth map refinement scheme to remove blur pixels near the object boundary caused by restriction of camera and make the holes sit on the correct position. With the blur pixels removal, the hole-filling will become more reliable. The holes after warping process are filled by the proposed multi-direction hole-filling algorithms based on direction of edge. It can preserve the texture of background. The experimental results show that the visual quality of our proposal is competitive to others contemporary methods.
論文目次 摘 要 I
Abstract II
誌 謝 III
List of Figures VI
List of Tables VIII



Chapter 1 Introduction 1
1.1 Motivation 1
1.2 Organization of the Thesis 2

Chapter 2 Background 3
2.1 Depth Image-based Rendering System 3
2.1.1 Pre-processing 4
2.1.2 Warping 5
2.1.3 Hole-filling 11
2.2 Smooth-depth-based Depth Image-based Rendering 12
2.2.1 Symmetric and asymmetric Gaussian smoothing filter 14
2.2.2 Parallax-map-based DIBR 15
2.2.3 Adaptive edge-oriented smoothing filter 15



Chapter 3 The proposed multi-view system 18
3.1 Overview of proposed multi-view system 18
3.2 Proposed M1 20
3.2.1 Boundary detection and refinement 20
3.2.2 Hybrid warping and crack hole-filling 24
3.2.3 Multi-direction hole-filling 30
3.3 Proposed M2 38

Chapter 4 Hardware implements 40
4.1 Overview of hardware architecture 40
4.2 Hardware architecture of the proposed method_1 43
4.3 Hardware architecture of the proposed method_2 46

Chapter 5 Experimental results 47
5.1 Objective quantitative results and subjective results 50
5.2 Hardware synthesis 63

Chapter 6 Conclusions 65
Reference 66
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