參考文獻 |
(1).書籍 :
江部充,本間伊佐子,林景福主譯,江逸仁協譯(1990), 圖解腦波入門, 合記圖書出版社
(2).期刊 :
American Electroencephalographic Societ(1991), "Guidelines for standard electrode position nomenclature", Journal of clinical neurophysiology, 8, pp.200~202
An Luo and Thomas J Sullivan(2010), “A user-friendly SSVEP-based brain–computer interface using a time-domain classifier,” J. Neural Eng. 7, No. 2
Berger, H.(1929), "Uber das Electrenkephalogramm des Menchen ", Arch Psychiat Nervenkr, 87, pp.527~570
F. Piccione and F. Giorgi(2006), “P300-based brain computer interface: Reliability and performance in healthy and paralysed participants,” Clinical Neurophysiology, 117, pp.531~537
Jasper, H.(1958), "The ten twenty electrode system of the international federation", Electroencephalography and clinical neurophysiology, 10, pp.371~375
Mandeep Kaur(2010), “Developing Brain Computer Interface using Fuzzy Logic”, International Journal of Information Technology and Knowledge Management, 2(2), pp.429~434
Patrick N. Friel, BS(2007), "EEG Biofeedback in the Treatment of Attention Deficit/Hyperactivity Disorder," Alternative Medicine Review, 12, No.2
Ramaswamy Palaniappan(2002), “A New Brain–Computer Interface Design Using Fuzzy ARTMAP,” IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, 10, No.3
Rajesh Singla and Roop Pahuja(2007), “Environment Control using BCI”, Bioinformatics and Biomedical Engineering, 1, pp.1293~1295
SCHELL, J.(2005) Understanding entertainment: Story and gameplay are one", In Computers in Entertainment (CIE), v.3
Sourina, O., Y. Liu(2011), "EEG-Based Personalized Digital Experience,“ Universal Access in Human-Computer Interaction. Users Diversity, Springer Berlin / Heidelberg, 6766, pp.591~599
Yasui Y(2009), “A Brainwave Signal Measurement and Data processing Technique for Daily Life Applications,” J. Physiol Anthropol., pp.145~150
(3).論文集 :
Genaro Rebolledo-Mendez and Ian Dunwell(2009), “Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise,” Human-omputer Interaction, Part I, HCII 2009, LNCS 5610, pp.149~158
Myeung-Sook Yoh and Joonho Kwon(2010), “NeuroWander: a BCI Game in the Form of Interactive Fairy Tale,” UbiComp’10, September 26–29, 2010, Copenhagen, Denmark
Katie Crowley and Aidan Sliney(2009), “Evaluating a Brain-Computer Interface to Categorise Human Emontional Response”, 2010 10th IEEE International Conference on Advanced Learning Technologies
Kenneth Chan and Koji Mikami(2010), “Measuring interest in linear single player FPS games,” SIGGRAPH Asia 2010, Seoul, South Korea, December 15 – 18
n.1 (Jan-March)
Kenyon Stamps and Yskandar Hamam(2010), “Towards Inexpensive BCI Control for Wheelchair Navigation in the Enabled Environment – A Hardware Survey,” Lecture Notes in Computer Science, 6334/2010, pp.336~345
Kwang-Ok An and Jong-Bae Kim(2010), “Development of an emergency call system using a brain computer interface (BCI),” 2010 3rd IEEE RAS and EMBS International Conference, pp.918~923
(4).學位論文 :
林威志(2005), "音樂刺激下的腦波信號," 臺北醫學大學醫學資訊研究所
(5).其他 :
NeuroSky: BCI technology grounded in laboratory research (2011), http://company.neurosky.com/university/
Emotiv: Become an Emotiv Researcher (2011), http://www.emotiv.com/researchers/
NIA Game Controller OCZ Technology (2011), http://www.ocztechnology.com/nia-game-controller.html
Interactive Productline | Mindball Game(2011),
http://www.mindball.se/
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