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系統識別號 U0026-1308201716234400
論文名稱(中文) 擴增實境結合社會性故事促進自閉症孩童會話社交技能訓練之系統
論文名稱(英文) Augmented Reality Based Social Stories Training System for Promoting the Conversational Social Skills of Children with Autism
校院名稱 成功大學
系所名稱(中) 工業設計學系
系所名稱(英) Department of Industrial Design
學年度 105
學期 2
出版年 106
研究生(中文) 鍾其軒
研究生(英文) Chi-Hsuan Chung
學號 P36044124
學位類別 碩士
語文別 中文
論文頁數 112頁
口試委員 指導教授-陳建旭
共同指導教授-林玲伊
口試委員-吳豐光
口試委員-陳俊賢
中文關鍵字 自閉症  擴增實境  社會性故事  會話技巧 
英文關鍵字 Autism  Augmented Reality  Social Stories  Conversational Skills 
學科別分類
中文摘要 社交互惠能力的缺陷是自閉症患者關鍵的特質,患有自閉症的孩童經常在溝通能力方面缺乏適當的社交技能,因而導致令其感到沮喪與困窘的情境。會話的技巧涵蓋許多層面,具有良好的會話技巧也意味具有能力得到較好的生活品質,現今已經有許多為自閉症患者所設計的社交技巧訓練,這其中一種訓練方式被稱為社會性故事,這種方式使用精確的文字與清楚的圖像來描述與解釋特定的社交情境。儘管社會性故事在自閉症介入治療的效果相當成功,它的介面與呈現方式仍然有許多可以改善的空間,我們發現擴增實境技術可以解決在呈現社會性故事時會遇到的問題,並且打造良好的使用者體驗,這篇論文在探討使用擴增實境來視覺概念化涵括二十項會話技巧的社會性故事,其中的發展潛力值得進行研究。

這項研究募集三位自閉症孩童作為受測者,並採用複數基線期設計來進行實驗,整個研究主要分為數個階段,在第一階段我們提出一個可以將社會性故事轉換為擴增實境版本的框架,此外,我們也分析不同社交關係間所蘊藏的社交意義,並將這些社交關係連結不同的操作動作,接著,我們利用這個框架來轉換二十篇社會性故事,這些故事經過專家的審視與支持,分別指導我們提出的各項會話技巧。藉由框架轉換得來的擴增實境構件,擴增實境社會性故事系統包含實體的標誌與虛擬的模型,標誌和模型的造型皆依據受測者、其父母、其同學與一位陌生人的外型來製作,在研究的實驗階段,受測者將與這個系統互動,並且透過觀看二十篇社會性故事的擴增實境動畫來學習正確的會話技巧。

我們在這項研究中使用擴增實境社會性故事系統來展示一個社交行為介入治療的新方法。研究的結果已經證實能夠改善自閉症孩童的會話技巧,這個方式能改進社會性故事在呈現時的吸引力,接著提升學習社交技能的效果,我們期待能給未來的研究者一個有潛力的方向,並為自閉症治療與擴增實境技術領域的發展帶來更多機會。
英文摘要 Profound social reciprocity deficits are a core feature of the autism spectrum disorders (ASD). Children with autism often lack appropriate social skills when they would like to communicate with other people, and then result in a frustrated and embarrassed condition. Conversational skills offer guidelines toward various aspects. Having good conversational skills means the ability to get a better life. There have been many social skills training for autism children. One of the training methods is called Social Stories, which use accurate words with clear images to describe and explain a specific social situation. Although Social Stories is successful in autism treating, its interface and presentation still have room for improvement. We found that augmented reality (AR) technology could solve problems of the weaknesses when a social story was presented and created better user experiences. In this research, we would explore the potential of augmented reality to visually conceptualize social stories for twenty conversational skills.

We had three participants with autism. The research would use multiple baseline design and include several parts. First, we raised a new framework to transform original social stories into AR structures. The social meanings of different social relationships were also analyzed and transformed into corresponding control behavior. Then, we applied the framework to twenty social stories that described the conversational skills separately. All the stories were inspected and supported by experts. The AR social stories system, which followed the AR structures from the framework, involved tangible markers and virtual models with identical appearances of the participants, their parents, classmates and a stranger. The participants would interact with this AR system and watch AR animations of the twenty social stories for learning conversational skills in the experimental phase.

In this research, we demonstrated a new approach for social behavior intervention using the AR social stories system. Results have verified that the children with autism could improve their conversational skills. The new way to present social stories has an improvement of tool’s attraction and enhances effects of social skills learning. We expected to give future studies a potential direction and bring more developmental possibilities to the field of autism treating and augmented reality technology.
論文目次 摘要 ii
SUMMARY iii
ACKNOWLEDGEMENTS iv
TABLE OF CONTENTS v
LIST OF TABLES vii
LIST OF FIGURES viii
CHAPTER 1 INTRODUCTION 1
1.1 Background 1
1.2 Motivation of this Research 3
1.3 Purpose 4
1.4 Importance of this Research 5
1.5 Overview of this Research 6
CHAPTER 2 LITERATURE REVIEW 7
2.1 Conversational Deficits of Autism and Visual Strategies 7
2.2 Computer-Based Training Ways for Autism 9
2.3 Augmented Reality and Its Use in Intervening Autism Learning 10
CHAPTER 3 METHOD 12
3.1 A Framework for Transforming Social Stories into AR Scenarios 13
3.2 Experimental Method 18
3.3 Experimental Design 19
3.3.1 Participants 20
3.3.2 Stimuli 21
3.3.3 System Design 31
3.3.4 Procedure 40
3.4 Evaluation Tools 45
CHAPTER 4 RESULTS AND DISCUSSION 47
CHAPTER 5 CONCLUSION 57
REFERENCES 60
Appendix A THE SOCIAL SKILLS MENU OF JED BAKER 65
Appendix B QUESTIONS FOR EXPERIMENTAL EVALUATION 67
Appendix C THE SOCIAL STORIES IN THIS RESEARCH 74
Appendix D THE BASELINE DATA OF VINELAND ADAPTIVE BEHAVIOR SCALE 83
Appendix E THE FOLLOW UP DATA OF VINELAND ADAPTIVE BEHAVIOR SCALE 98
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