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系統識別號 U0026-1008201912101900
論文名稱(中文) 以虛擬實境和運動傳感技術創作悲傷情緒體驗
論文名稱(英文) Experiencing the Emotion of Grief via Virtual Reality and Motion Sensing Technology
校院名稱 成功大學
系所名稱(中) 科技藝術碩士學位學程
系所名稱(英) Master Program on Techno Art
學年度 107
學期 2
出版年 108
研究生(中文) 蔡政宏
研究生(英文) Cheng-Hung Tsai
電子信箱 ivan.tsai21@gmail.com
學號 PB6061069
學位類別 碩士
語文別 中文
論文頁數 74頁
口試委員 指導教授-胡敏君
共同指導教授-林彥呈
口試委員-陳建北
中文關鍵字 虛擬實境  虛擬實境敘事  五個階段  體感互動  互動投影 
英文關鍵字 Virtual reality  Virtual reality narrative  5 stages  Motion sensing  Interactive projection 
學科別分類
中文摘要 本文創作研究是以虛擬實境結合運動傳感技術做為創作形式,我試圖在虛擬實境空間中營造悲傷情緒體驗,並透過體驗者的肢體動作來與虛擬實境中的內容進行互動,同時也將連動現實展場空間內中的互動投影裝置,試圖讓體驗者穿梭於主客體情節,虛擬與現實整合之間,邀請體驗者一起對悲傷情緒主客體性進行多次解構。
「庫伯勒-羅絲模型」被廣泛運用在眾多創作媒介的作品中,同時常被稱作為「悲傷的五個階段」。模型由「否認」、「憤怒」、「交涉」、「絕望」以及「接受」五個階段所組成,本文創作將以此模型進行發想,創造出各自獨立卻彼此交融的虛擬實境空間,此虛擬實境空間將以我自身觀察到的悲傷情緒階段性現象做為創作基底,而體驗者將在空間中將以主觀視角進行體驗,其空間中密佈各種譬喻性客體,它們擔綱敘事線索以及引導窺視觀眾的任務。
在「五個階段」的體驗中,期待能讓體驗者獲得最直接、毫無保留的悲傷情緒體驗。為營造更完整的沉浸感,體驗中加入各種互動元素,透過動態感測器捕捉體驗者的動態參數,將其帶入體驗當中作為互動性事件的觸發機制,機制觸發將改變空間中視聽元素呈現方式,此外在現實展覽空間中透過互動投影,虛擬實境外的體驗者,能以窺視者的視角觀察體驗過程,藉此達到虛實整合的完整空間體驗。
本次創作藉由實驗虛擬實境融合運動傳感技術的可能性,期望能提供相關領域作品創作時的參考。
英文摘要 The creation of this thesis is based on virtual reality combined with motion sensing technology. I try to create a grief emotional experience in the virtual reality space, and participant could interact with the visual content in the virtual reality through their body movements during the exhibition. At the same time, I would collect the body movement data from participant, and remap it to link the interactive projection device in the physic exhibition space, trying to let the participant shuttle between the subject and object perspective, and by virtual and the reality integration, I want to let the participant have a more complete and profound feeling of the overall narrative.
The "Kubler-Ross Model" is widely used in many creative method and is often referred to as "the five stages of sadness." The model consists of five stages: “Denial”, “Anger”, “Negotiation”, “Despair” and “Acceptance”. This thesis will use this structure to create a five virtual reality space that is independent but blends with each other. In this virtual reality space, the whole surrounding is expression of the inner world of a depression person, and I would be used it as a metaphorical of Grief. The participant will be turning into a peeper next to the depression person in the space, and the space will be decorate with objects which could be interpreted as the different kind of emotion. These objects also part of the component of the main narrative and it would guiding the participant to explore. The participant will use the first-person perspective to peer into the various phenomena in the “five stages” and I hope to give the participant the most direct and unreserved sensory experience. At the same time, the interaction is also an important part of the experience. By capturing the action data of the participant, then I will use it as a trigger which could manipulate the visual elements both in the virtual reality space also physical world interactive projection content. By doing this, all the participant who are not wearing the virtual reality headset can also observe the experience process from the perspective of the outsider of the virtual reality, thereby I could have chance to connect two kind of participant to achieve a more complete experiment spatial experience. Through document the process of merging the virtual reality and motion sensing technology, it could be the a reference for related project.
論文目次 目錄
摘要 i
The Artist’s Statement of Experiencing the Emotion of Grief via Virtual Reality and Motion Sensing Technology ii
致謝 v
目錄 vi
圖目錄 ix
表目錄 xi
第1章 緒論 1
1.1 創作研究背景 1
1.2 創作研究動機與目的 4
1.3 創作研究步驟與架構 5
1.3.1 概念發想 6
1.3.2 相關文獻探討 6
1.3.3 創作執行及調整 7
1.3.4 展出呈現及省思 7
1.4 創作技術解析 7
1.4.1 虛擬實境 8
1.4.2 360影片 8
1.4.3 深度相機 9
1.4.4 運動傳感技術 9
1.4.5 互動投影 10
1.4.6 VR頭戴式顯示器 11
1.4.7 Touchdesigner 11
第2章 文獻探討 12
2.1 敘事 12
2.1.1 空間敘事 13
2.1.2 虛擬實境敘事 13
2.2 情緒 16
2.2.1 甚麼是情緒 16
2.2.2 情緒的類型 17
2.2.3 悲傷 18
2.2.4 庫伯勒-蘿絲模型 18
2.3 互動 18
2.3.1 虛擬實境互動 20
2.4 相關作品/藝術家相關理念探討 21
2.4.1 相關作品 - 全能元神宮改造王 21
2.4.2 相關作品 – I,Philip 23
2.4.3 相關作品 - Wilson’s Heart 24
2.4.4 相關作品 – The Future of Music 360 26
第3章 作品回顧<失戀的五個階段>,虛擬實境電影劇本 28
3.1 創作理念 28
3.2 創作方法 29
3.2.1 分場大綱 30
3.2.2 角色列表 31
3.2.3 拍攝腳本 37
第4章 創作理念與方法 41
4.1 <五個階段>,虛擬實境互動體驗 41
4.1.1 創作理念 41
4.1.2 創作方法與技巧 42
4.1.3 創作內容與形式 44
第5章 結論 67
5.1 創作回顧與發現 67
5.2 困難與建議 68
5.3 後續發展 69
參考文獻 71
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