進階搜尋


下載電子全文  
系統識別號 U0026-0604201420564200
論文名稱(中文) 平板電腦互動介面之設計:提升閱讀經驗與接受度
論文名稱(英文) Design of Interactive Interfaces for Tablet PC: Enhancing Reading Experience and Acceptance
校院名稱 成功大學
系所名稱(中) 工業設計學系
系所名稱(英) Department of Industrial Design
學年度 102
學期 2
出版年 103
研究生(中文) 黃國樑
研究生(英文) Kuo-Liang Huang
電子信箱 shashiliang@gmail.com
學號 P38971149
學位類別 博士
語文別 英文
論文頁數 99頁
口試委員 指導教授-陳國祥
指導教授-何俊亨
召集委員-何明泉
口試委員-馬敏元
口試委員-陳俊智
口試委員-曾元琦
中文關鍵字 使用者經驗  人機互動介面  脈絡設計  數位閱讀  平板電腦 
英文關鍵字 user experience  human-computer interaction interface  contextual design  digital reading  tablet computer 
學科別分類
中文摘要 使用平板電腦閱讀系統(tablet reading system)進行電子書閱讀將成為未來主流,本文旨在探討數位閱讀中如何提升淺層閱讀(shallow reading)與深度閱讀(in-depth reading)的數位閱讀經驗與接受度。
在淺層閱讀中,經由了解平板電腦閱讀系統的使用脈絡(context of use) 與行為模式(behavioral patterns),並透過互動介面(interactive interface)設計來提升閱讀經驗。首先,以脈絡調查(contextual inquiry)萃取出使用脈絡與行為模式;接著,從中挖掘潛在需求與提出設計解決方案(design solutions);最後,利用Technology Acceptance Model (TAM),以實驗方式進行驗證。結果顯示改良版互動介面在認知有用性(perceived usefulness)、認知易用性(perceived ease of use)、使用態度(attitude)及採用意願(behavioral intention)都顯著 (p < .05) 優於原始版本。
在深度閱讀中,首先,以焦點團體法(focus group interview)萃取出閱讀者想要與需要(wants and needs)的 21項互動介面功能,並對個別功能與閱讀滿意度的關係進行重要度(importance)解析,取得評估基礎;接著,取重要度前10個功能項目進行原型(prototyping)設計;最後,利用TAM為基礎,以實驗方式進行驗證。結果顯示改良版互動介面在認知有用性、認知易用性、閱讀使用態度及採用意願平均得分都顯著(p < .05)優於原始版本。
從研究結果中可知,以使用者經驗(user experience)為設計核心的互動介面,無論是shallow reading或者in-depth reading,在認知有用性中均有效提高閱讀經驗與接受度,並顯著提升使用態度,進而讓使用意願也跟著有效提高。
英文摘要 Using a tablet reading system to read e-books will be the mainstream in the future. This study was intended to explore how to enhance digital reading experience and acceptance concerning both shallow reading and in-depth reading.
To enhance user experience (UX) of shallow reading, the context of use and behavior patterns of tablet reading systems were thoroughly investigated, with an interactive interface designed. First, contextual inquiry was conducted to extract the context of use and behavior patterns. Then, with potential needs identified, design solutions were presented. Finally, based on the Technology Acceptance Model (TAM), an empirical approach was employed to verify the hypothesis. As shown by the test results, the improved version of the interactive interface scores significantly higher (p<.05) than the original version in terms of perceived usefulness (PU), perceived ease of use (PEOU), attitude (ATUT), and behavioral intention (BI).
As for in-depth reading, the focus group interview was first performed to extract users’ twenty-one wants and needs (W&N) for functions of the interactive interface. Then, the relationship between an individual function and the level of reading satisfaction was analyzed; meanwhile, those W&N functions were arranged in order of importance, with the benchmark for evaluation established. After the top ten W&N functions were determined, a prototype was designed. Last, based on the TAM, the hypothesis was verified through an empirical approach. As shown by the test results, the average scores got by the improved version of the interactive interface are significantly higher (p< .05) than those got by the original version in terms of PU, PEOU, ATUT, and BI.
The findings in this study indicate that, with user experience taken as the core design of the interactive interface, both shallow reading and in-depth reading are effectively enhanced in terms of perceived usefulness, which includes reading experience and acceptance. Moreover, attitude is significantly upgraded, which leads behavioral intention to be effectively improved.
論文目次 摘要 ii
SUMMARY iii
誌謝 v
TABLE OF CONTENTS vi
LIST OF TABLES x
LIST OF FIGURES xi
LIST OF SYMBOLS AND ABBREVIATIONS xii
CHAPTER 1 INTRODUCTION 1
1.1 Background and Motivation 1
1.2 Research Questions and Goals 3
1.3 Research Scope 4
1.4 Dissertation Structure 5
CHAPTER 2 LITERATURE REVIEW 6
2.1 Digital Reading and Reading Strategies 6
2.1.1 Digital Reading 6
2.1.2 Digital Reading on the Tablet 8
2.1.3 Reading Strategies 9
2.2 Human-Centered Interaction Design 10
2.2.1 User Experience and Contextual Design 12
2.2.2 Focus Group Interview 13
2.3 The Kano Model Considering both Psychological and Physical Levels 14
2.4 Technology Acceptance Model 18
CHAPTER 3 INVESTIGATING BEHAVIOR PATTERNS OF TABLET USERS AND ENHANCING USER EXPERIENCE AND ACCEPTANCE OF SHALLOW READING 20
3.1 Method and Process 20
3.1.1 Users’ Contextual Analysis 23
3.1.2 Work Redesign 27
3.1.3 Design 29
3.1.4 Evaluating Design 33
3.2 Results 38
3.2.1 Results of User Study 38
3.2.2 Specifying Requirements and Creating Design Solutions 39
3.2.3 Evaluating Design 42
3.3 Discussion of Shallow Reading 45
CHAPTER 4 ENHANCING IN-DEPTH READING EXPERIENCE AND ACCEPTANCE 48
4.1 Method and Process 48
4.1.1 Identifying Needs 51
4.1.2 Design 56
4.1.3 Evaluating design 57
4.2 Results 59
4.2.1 The Results of W&N Analysis 59
4.2.2 Evaluating Design 63
4.3 Discussion of In-Depth Reading 65
4.3.1 Results Based On the Obtained W&N Functions 65
4.3.2 Application of the Classified Needs & Established Importance 65
4.3.3 Findings of Verification through TAM 66
4.4 Research Implications 67
CHAPTER 5 CONCLUSIONS AND SUGGESTIONS 68
5.1 Conclusions 68
5.1.1 Investigating and Analyzing Behavioral Patterns of Tablet Users As Well As Enhancing Acceptance and Reading Experience of Shallow Reading 68
5.1.2 Enhancing User Experience and Acceptance of In-Depth Reading 69
5.2 Suggestions 70
REFERENCES 71
APPENDIX 78
Appendix 1: Relevant Forms 78
#1 The Detailed Plan For Contextual Inquiry 78
#2 The Participant’s Consent Form 80
Appendix 2: Hi-Fi Prototyping of The Improved Interactive Interface 81
#1 Screenshots of Hi-Fi Prototyping of The Improved Interactive Interface Connected with Shallow Reading 81
#2 Screenshots of Hi-Fi Prototyping of the Improved Interactive Interface Connected with In-Depth Reading 82
Appendix 3: Questionnaires 83
#1 User Profiles of Digital Reading 83
#2 Verification through TAM Assessment Questionnaire 88
Appendix 4: Original Dada 90
#1 Regarding Shallow Reading, Independent Samples T-Test for the Data of EG and CG Under Technology Acceptance Model 90
#2 Regarding in-depth reading, independent samples t-test for the data of EG and CG under Technology Acceptance Model 93
VITA 96
參考文獻 Adler, M. J., & Doren, C. L. V. (1972). How to read a book (Revised ed.). New York: Simon and Schuster.
AdMob, G. (2011, April 7, 2011). Google AdMob’s Tablet Survey Explored. Retrieved October 21, 2011, from http://googlemobileads.blogspot.com/2011/04/tablets-are-changing-way-consumers.html
Appleton, L. (2004). The use of electronic books in midwifery education: the student perspective. Health Information & Libraries Journal, 21(4), 245-252. doi: 10.1111/j.1471-1842.2004.00509.x
Aranyi, G., van Schaik, P., & Barker, P. (2012). Using think-aloud and psychometrics to explore users’ experience with a news Web site. Interacting with Computers, 24(2), 69-77. doi: 10.1016/j.intcom.2012.01.001
Ball, R., & Hourcade, J. P. (2011). Rethinking Reading for Age From Paper and Computers. International Journal of Human-Computer Interaction, 27(11), 1066-1082. doi: 10.1080/10447318.2011.555319
Barbour, R. S. (2008). Doing Focus Groups. London: Sage Pubns Ltd.
Benyon, D., Turner, P., & Turner, S. (2005). Designing interactive systems: people, activities, contexts, technologies. Harlow: Addison-Wesley.
Berger, C., Blauth, R., Boger, D., Bolster, C., Burchill, G., DuMouchel, W., . . . Shen, D. (1993). Kano’s methods for understanding customer-defined quality. Center for Quality Management Journal, 2(4), 3-36.
Beyer, H., & Holtzblatt, K. (1998). Contextual design: defining customer-centered systems. San Francisco, CA: Morgan Kaufmann.
Bilgili, B., Erciş, A., & Ünal, S. (2011). Kano model application in new product development and customer satisfaction (adaptation of traditional art of tile making to jewelries). Procedia - Social and Behavioral Sciences, 24(0), 829-846. doi: 10.1016/j.sbspro.2011.09.058
Biljon, J. v., & Kotzé, P. (2008). Cultural Factors in a Mobile Phone Adoption and Usage Model Journal of Universal Computer Science, 14(16), 2650-2679. doi: 10.3217/jucs-014-16-2650
Birkerts, S. (2006). The Gutenberg elegies: the fate of reading in an electronic age: Faber and Faber.
Blandford, A., Keith, S., Butterworth, R., Fields, B., & Furniss, D. (2007). Disrupting digital library development with scenario informed design. Interacting with Computers, 19(1), 70-82. doi: 10.1016/j.intcom.2006.07.003
Brinck, T., Gergle, D., & Wood, S. D. (2009). User Needs Analysis. In C. Wilson (Ed.), User Experience Re-Mastered: Your Guide to Getting the Right Design (pp. 23-71): Morgan Kaufmann.
Brown, R. (2005). Seventh‐graders' self‐regulatory note‐taking from text: Perceptions, preferences, and practices. Literacy Research and Instruction, 44(4), 1-26.
Butler, K. A., Jacob, R. J. K., & John, B. E. (1998). Human-computer interaction: introduction and overview.
Carter, S., & Mankoff, J. (2005). When participants do the capturing: the role of media in diary studies. Paper presented at the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Portland, Oregon, USA.
Chao, P.-Y., & Chen, G.-D. (2009). Augmenting paper-based learning with mobile phones. Interacting with Computers, 21(3), 173-185. doi: 10.1016/j.intcom.2009.01.001
Cheung, C. M. K., & Lee, M. K. O. (2009). User Satisfaction with an Internet-Based Portal: An Asymmetric and Nonlinear Approach. Journal of the American Society for Information Science and Technology, 60(1), 111-122. doi: 10.1002/asi.20946
Cohen, J. (1988). Statistical power analysis for the behavioral sciences (2 ed.). Hillsdale, NJ: Erlbaum.
Coiro, J. (2003). Reading comprehension on the internet: Expanding our understanding of reading comprehension to encompass new literacies. Reading Teacher, 56(5), 458-464.
Cook, L. K., & Mayer, R. E. (1983). Reading strategies training for meaningful learning from prose. In M. Pressley & J. R. Levin (Eds.), Cognitive strategy research (pp. 14-27). New York: Springer Verlag.
Cook, L. K., & Mayer, R. E. (1988). Teaching readers about the structure of scientific text. Journal of Educational Psychology, 80(4), 448-456. doi: 10.1037/0022-0663.80.4.448
Courage, C., & Baxter, K. (2005). Understanding your users: a practical guide to user requirements : methods, tools, and techniques. San Francisco: Morgan Kaufmann Publishers.
Davis, F. D. (1989). Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology. MIS quarterly, 13(3), 319-340.
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User Acceptance of Computer Technology: A Comparison of Two Theoretical Models. Management science, 35(8), 982-1003.
Gagné, E. D., Yekovich, C. W., & Yekovich, F. R. (1993). The cognitive psychology of school learning (Second ed.). New York: HarperCollins College Publishers.
Gobry, P.-E. (2012, February 14, 2012). Tablet Sales Will Blow Past PC Sales To Nearly 500 Million Units A Year By 2015. Retrieved March 12, 2012, from http://articles.businessinsider.com/2012-02-14/tech/31057828_1_tablet-sales-post-pc-era-lower-prices
Goodman, K. S., Flurkey, A. D., & Xu, J. (2003). On the revolution of reading: the selected writings of Kenneth S. Goodman. Portsmouth, NH: Heinemann.
Graesser, A. C., Singer, M., & Trabasso, T. (1994). Constructing inferences during narrative text comprehension. Psychological review, 101(3), 371-395.
Greifeneder, E. (2011). Users and technology: are we doing research now? Library Hi Tech, 29(2), 205 - 209. doi: 10.1108/07378831111138134
Gunning, T. G. (1996). Creating reading instruction for all children: Allyn and Bacon, Order Processing, PO Box 11071, Des Moines, IA 50336-1071 ($57).
Hakiel, S. (1997). Delivering ease of use [software development]. Computing & Control Engineering Journal, 8(2), 81-87.
Hassenzahl, M., & Tractinsky, N. (2006). User experience - a research agenda. Behaviour & Information Technology, 25(2), 91-97. doi: 10.1080/01449290500330331
Hillesund, T. (2010). Digital reading spaces: How expert readers handle books, the Web and electronic paper. First Monday, 15(4-5).
Holtzblatt, K., Wendell, J. B., & Wood, S. (2005). Rapid contextual design: a how-to guide to key techniques for user-centered design. San Francisco: Morgan Kaufmann.
Hong, W., Thong, J. Y. L., Wong, W. M., & Tam, K. Y. (2002). Determinants of user acceptance of digital libraries: an empirical examination of individual differences and system characteristics. Journal of Management Information Systems, 18(3), 97-124.
Idoughi, D., Seffah, A., & Kolski, C. (2011). Adding user experience into the interactive service design loop: a persona-based approach. Behaviour & Information Technology, 31(3), 287-303. doi: 10.1080/0144929x.2011.563799
ISO. (1999). ISO 13407: Human-centred Design Processes for Interactive Systems. Geneva: International Standards Organization.
Jan, A. U., & Contreras, V. (2011). Technology acceptance model for the use of information technology in universities. Computers in Human Behavior, 27(2), 845-851. doi: 10.1016/j.chb.2010.11.009
Jonas, G. A., & Norman, C. S. (2011). Textbook websites: user technology acceptance behaviour. Behaviour & Information Technology, 30(2), 147-159. doi: 10.1080/01449290903353021
Kano, N., Seraku, N., Takahashi, F., & Tsuji, S. (1984). Attractive quality and must-be quality. The Journal of the Japanese Society for Quality Control, 14(2), 39-48.
Kantner, L., Sova, D. H., & Rosenbaum, S. (2003). Alternative methods for field usability research. Paper presented at the ACM 21st International Conference on Computer Documentation.
Katzeff, C., Nyblom, Å., Tunheden, S., & Torstensson, C. (2012). User-centred design and evaluation of EnergyCoach – an interactive energy service for households. Behaviour & Information Technology, 31(3), 305-324. doi: 10.1080/0144929x.2011.618778
Kim, S. (2012). Factors affecting the use of social software: TAM perspectives. Electronic Library, 30(5), 690 - 706. doi: 10.1108/02640471211275729
Kincl, T., & Štrach, P. (2012). Measuring website quality: asymmetric effect of user satisfaction. Behaviour & Information Technology, 31(7), 647-657. doi: 10.1080/0144929x.2010.526150
Kotamraju, N. P., & van der Geest, T. M. (2012). The tension between user-centred design and e-government services. Behaviour & Information Technology, 31(3), 261-273. doi: 10.1080/0144929x.2011.563797
Krueger, R. A., & Casey, M. A. (2000). Focus groups: a practical guide for applied research (2nd ed.). Thousand Oaks, CA: Sage Publications.
Kuniavsky, M. (2003). Observing the user experience: a practitioner's guide to user research. San Francisco, CA: Morgan Kaufmann Publishers.
Kwon, O., Choi, K., & Kim, M. (2007). User acceptance of context-aware services: self-efficacy, user innovativeness and perceived sensitivity on contextual pressure. Behaviour & Information Technology, 26(6), 483-498. doi: 10.1080/01449290600709111
Lee, S., & Koubek, R. J. (2011). The Impact of Cognitive Style on User Preference Based on Usability and Aesthetics for Computer-Based Systems. International Journal of Human-Computer Interaction, 27(11), 1083-1114. doi: 10.1080/10447318.2011.555320
Liesaputra, V., & Witten, I. H. (2012). Realistic electronic books. International Journal of Human-Computer Studies, 70(9), 588-610. doi: 10.1016/j.ijhcs.2012.02.003
Liesaputra, V., Witten, I. H., & Bainbridge, D. (2009). Creating and Reading Realistic Electronic Books. Computer, 42(2), 72-81. doi: 10.1109/MC.2009.46
Linares, C., & Page, A. F. (2011). Kano's model in Kansei Engineering to evaluate subjective real estate consumer preferences. International Journal of Industrial Ergonomics, 41(3), 233-246. doi: 10.1016/j.ergon.2011.01.011
Liu, Z. (2005). Reading behavior in the digital environment: Changes in reading behavior over the past ten years. Journal of Documentation, 61(6), 700-712. doi: 10.1108/00220410510632040
Longhurst, J. (2003). World History on the World Wide Web: A Student Satisfaction Survey and a Blinding Flash of the Obvious. History Teacher, 36(3), 343.
Lu, Y., Zhou, T., & Wang, B. (2009). Exploring Chinese users’ acceptance of instant messaging using the theory of planned behavior, the technology acceptance model, and the flow theory. Computers in Human Behavior, 25(1), 29-39. doi: 10.1016/j.chb.2008.06.002
Maguire, M. (2001). Methods to support human-centred design. International Journal of Human-Computer Studies, 55(4), 587-634. doi: 10.1006/ijhc.2001.0503
Mangen, A. (2008). Hypertext fiction reading: haptics and immersion. Journal of Research in Reading, 31(4), 404-419. doi: 10.1111/j.1467-9817.2008.00380.x
Marek, P. R. A. C. A. N. (1999). Pedagogical Aids in Textbooks: Do College Students' Perceptions Justify Their Prevalence? Teaching of Psychology, 26(1), 11-19.
Marzano, R. J., & Paynter, D. E. (1994). New approaches to literacy: helping students develop reading and writing skills: American Psychological Association.
Matzler, K., & Hinterhuber, H. H. (1998). How to make product development projects more successful by integrating Kano's model of customer satisfaction into quality function deployment. Technovation, 18(1), 25-38. doi: doi:10.1016/S0166-4972(97)00072-2
McFall, R. (2005). Electronic textbooks that transform how textbooks are used. Electronic Library, 23(1), 72 - 81. doi: 10.1108/02640470510582754
Nielsen, J. (1993). Usability engineering: Academic Press.
Nielsen, J. (1994). Usability engineering. Boston, MA: AP Professional.
Nielsen, J. (2010). iPad and Kindle Reading Speeds. Retrieved 8/5, 2011, from http://www.useit.com/alertbox/ipad-kindle-reading.html
Partala, T., & Kallinen, A. (2012). Understanding the most satisfying and unsatisfying user experiences: Emotions, psychological needs, and context. Interacting with Computers, 24(1), 25-34. doi: 10.1016/j.intcom.2011.10.001
Pearson, J., Buchanan, G., Thimbleby, H., & Jones, M. (2012). The Digital Reading Desk: A lightweight approach to digital note-taking. Interacting with Computers, 24(5), 327-338. doi: 10.1016/j.intcom.2012.03.001
Pitt, L., Berthon, P., & Robson, K. (2011). Deciding When to Use Tablets for Business Applications. MIS Quarterly Executive, 10(3), 133-139.
Preece, J., Rogers, Y., & Sharp, H. (2002). Interaction design: beyond human-computer interaction: J. Wiley & Sons.
Revin, S., Hackenberg, S., Xu, G., & Zhang, Y. (2012). Apple to Seize More than 70% of World Tablet PC Market in 2012 with New iPad 3. Retrieved March 12, 2012, from http://imsresearch.com/press-release/Apple_to_Seize_More_than_70_of_World_Tablet_PC_Market_in_2012_with_New_iPad_3
Rhee, Y., Lee, J., & Chang, I. (2010). Designing Mobile Social Networking Service Through UCD Process: LifeDiary. International Journal of Human-Computer Interaction, 26(11-12), 1052-1076. doi: 10.1080/10447318.2010.516725
Robins, B., Ferrari, E., Dautenhahn, K., Kronreif, G., Prazak-Aram, B., Gelderblom, G.-j., . . . Marti, P. (2010). Human-centred design methods: Developing scenarios for robot assisted play informed by user panels and field trials. International Journal of Human-Computer Studies, 68(12), 873-898. doi: 10.1016/j.ijhcs.2010.08.001
Schöning, J., Bartindale, T., Olivier, P., Jackson, D., Krüger, A., & Kitson, J. (2009). iBookmark: locative texts and place-based authoring. Paper presented at the Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, Boston, MA, USA.
Sharp, H., Rogers, Y., & Preece, J. (2007). Interaction design: beyond human-computer interaction (2nd ed.). Hoboken, NJ: Wiley.
Shepperd, J. A., Grace, J. L., & Koch, E. J. (2008). Evaluating the Electronic Textbook: Is It Time to Dispense With the Paper Text? Teaching of Psychology, 35(1), 2-5. doi: 10.1080/00986280701818532
Sireli, Y., Kauffmann, P., & Ozan, E. (2007). Integration of Kano's model into QFD for multiple product design. Engineering Management, IEEE Transactions on, 54(2), 380-390.
Standardization, I. O. F. (1998). ISO 9241-11: Ergonomic Requirements for Office Work with Visual Display Terminals (VDTs): Part 11: Guidance on Usability: International Organization for Standardization.
Stewart, D. W., Shamdasani, P. N., & Rook, D. W. (2007). Focus groups: theory and practice. Thousand Oaks, CA: SAGE Publications.
Stoll, C. (1996). Silicon snake oil: second thoughts on the information highway: Anchor Books.
Venkatesh, V., & Davis, F. D. (1996). A model of the antecedents of perceived ease of use: Development and test. Decision Sciences, 27(3), 451-481.
Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information technology: Toward a unified view. MIS quarterly, 27(3), 425-478.
Wilson, C. (2009). User Experience Re-Mastered: Your Guide to Getting the Right Design (C. Wilson Ed.). Burlington, MA: Elsevier Science & Technology.
Wixon, D., Holtzblatr, K., & Knox, S. (1990). Contextual design: an emergent view of system design. Paper presented at the Proceedings of the SIGCHI conference on Human factors in computing systems: Empowering people, Seattle, Washington.
Wixon, D. R., Ramey, J., Holtzblatt, K., Beyer, H., Hackos, J. A., Rosenbaum, S., . . . Laakso, K. P. (2002, 20-25 April). Usability in practice: field methods evolution and revolution. Paper presented at the CHI 2002 Changing the world, changing ourselves, Minneapolis,Minnesota, USA.
Woody, W. D., Daniel, D. B., & Baker, C. A. (2010). E-books or textbooks: Students prefer textbooks. Computers & Education, 55(3), 945-948. doi: 10.1016/j.compedu.2010.04.005
Yang, S., Lu, Y., Gupta, S., & Cao, Y. (2011). Does Context Matter? The Impact of Use Context on Mobile Internet Adoption. International Journal of Human-Computer Interaction, 28(8), 530-541. doi: 10.1080/10447318.2011.627299
Yang, T., Linder, J., & Bolchini, D. (2011). DEEP: Design-Oriented Evaluation of Perceived Usability. International Journal of Human-Computer Interaction, 28(5), 308-346. doi: 10.1080/10447318.2011.586320
Yeh, R. K.-J., & Teng, J. T. C. (2012). Extended conceptualisation of perceived usefulness: empirical test in the context of information system use continuance. Behaviour & Information Technology, 31(5), 525-540. doi: 10.1080/0144929x.2010.517272
Yoon, S.-Y., Laffey, J., & Oh, H. (2008). Understanding Usability and User Experience of Web-Based 3D Graphics Technology. International Journal of Human-Computer Interaction, 24(3), 288-306. doi: 10.1080/10447310801920516
Zhang, L., & Ma, W. (2011). Correlation analysis between users' educational level and mobile reading behavior. Library Hi Tech, 29(3), 424 - 435. doi: 10.1108/07378831111174396
論文全文使用權限
  • 同意授權校內瀏覽/列印電子全文服務,於2014-04-10起公開。
  • 同意授權校外瀏覽/列印電子全文服務,於2014-04-10起公開。


  • 如您有疑問,請聯絡圖書館
    聯絡電話:(06)2757575#65773
    聯絡E-mail:etds@email.ncku.edu.tw