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系統識別號 U0026-0209201916101600
論文名稱(中文) 適用於身心障礙學生合作問題解決技能提升之數位遊戲式智能化學習平台設計與技術研發
論文名稱(英文) Design and Development of Digital Game-based Smart Learning Platform for Promoting Collaborative Problem Solving Skills of Students with Disabilities
校院名稱 成功大學
系所名稱(中) 製造資訊與系統研究所
系所名稱(英) Institute of Manufacturing Information and Systems
學年度 107
學期 2
出版年 108
研究生(中文) 蔡怡萱
研究生(英文) Yi-Hsuan Tsai
學號 P96064126
學位類別 碩士
語文別 中文
論文頁數 96頁
口試委員 指導教授-陳裕民
共同指導教授-朱慧娟
口試委員-廖敏如
中文關鍵字 數位遊戲式學習  身心障礙學生  合作問題解決  機器學習  決策樹  特殊教育 
英文關鍵字 Digital Game-Based Learning  Decision Tree  Collaborative Problem-Solving  Special Education  Disabilities 
學科別分類
中文摘要 溝通、合作、創造、思辨能力等皆是培養21世紀人才多元化的軟實力,其中合作問題解決能力是許多先進國家及組織所重視的。然而,身心障礙學生普遍缺乏社會互動與相關認知能力,導致難以開啟對話、表達或是對於共同探究問題的情境難以應付,而同樣的身心障礙學生由於異質性高、身心發展也不同於一般學生,對於適性化的合作問題解決技能、社會互動教學與問題行為輔導有迫切且強烈的需求。特殊學生由於具有異質性高的特性,故需要適性化學習、因材施教的手法,設計適合的學習、教學策略是目前的學習趨勢,給予學生個別化的教學及適當的教材因應學生的學習狀況或需求,幫助學生在學習各方面能夠獲得適恰地協助,提供個別學生輔導與學習支持,讓學生得以提升學習成效。
針對特殊學生合作問題解決技能提升之需求,本研究首先整合現今合作問題解決能力之研究,提出針對認知功能輕微缺損學生之合作問題解決技能架構,作為評量並教導學生合作問題解決技能之依據。接著,設計一整合多項學習理論之「合作問題解決能力發展模式」,提供情境式合作問題解決案例以及學習監控與輔導。再針對此模式,運用數位遊戲、人工智慧與資料科學等技術,開發「數位遊戲式合作問題解決能力發展之智能化學習平台」與實現技術。此平台能從遊戲式合作問題解決過程中,掌握學生的行為特徵、評量其合作問題解決能力,並給予合作問題解決技能缺失之教學與即時的異常行為輔導。最後本研究透過十三名國小二年級至六年級資源班身心障礙學生,利用單一個案研究方法進行研究實驗與後續分析,驗證所提「合作問題解決能力發展模式」之可行性與有效性。
英文摘要 Communication, collaboration, creativity, and critical thinking is the soft power to cultivate talents in the 21st century. Among them, the ability to collaborative problems solving (CPS) is valued by many advanced countries and organizations. However, students with disabilities generally lack social interaction and related cognitive abilities, which makes it difficult to open dialogues, express or struggle to cope with problems. Because of the large differences between students with disabilities, physical and mental development is different from that of ordinary students. They have an urgent and strong need for adaptive collaborative problems solving skills, social interaction teaching and problem behavior counseling. Adaptive Learning, teaching students in accordance with their aptitude, designing appropriate learning environment and teaching strategies is the current learning trend. In response to the need for special student collaborative problem-solving skills improvement, this study developed an online learning platform with students problem-solving in pairs.
Firstly, it integrates the research of today's CPS ability and proposes a CPS skill structure for students with deficits in social interaction ability and poor cognition, as a basis for evaluating and teaching students to promote problem-solving skills. Then, design a “collaborative problem-solving ability development model” that integrates multiple learning theories, provide situated learning. And the system will supervise students' learning and tutoring, by using techniques such as digital games, artificial intelligence and data science. In this study, this experiment is to verify its feasibility and this development mode method in the “Digital Game-Based Smart Learning Platform”.
論文目次 摘要 I
Abstract II
誌謝 VI
目錄 VII
表目錄 IX
圖目錄 XI
第一章、緒論 1
1.1研究背景 1
1.2研究動機 3
1.3研究目的 5
1.4 問題分析 5
1.5 研究項目與方法 6
1.6研究步驟 8
第二章、文獻探討 10
2.1研究領域探討 10
2.1.1身心障礙學生之特質、社會互動能力、問題行為 10
2.1.2身心障礙學生之合作問題解決技能 12
2.1.3數位遊戲式學習 13
2.2應用技術與方法 13
2.2.1資料科學 13
2.2.2決策樹方法 14
2.3類似研究探討 16
2.3.1合作問題解決能力評量 16
2.3.2學習分析 18
第三章、合作問題解決能力發展模式設計 19
3.1認知功能輕微缺損學生合作問題解決技能與行為指標架構 19
3.2合作問題解決能力發展模式 20
3.3 情境式合作問題解決案例 22
3.4 學習監控與適性化輔導 25
3.4.1學習監控 25
3.4.2適性化輔導 28
第四章、數位遊戲式智能化學習平台與技術開發 30
4.1系統架構設計 30
4.1.1使用者功能架構 31
4.1.2代理人架構 33
4.1.3學習平台機制 34
4.1.4學習分析與輔導機制 34
4.2遊戲式合作問題解決任務設計 35
4.2.1遊戲中行為及動作 35
4.2.2合作問題解決學習情境遊戲設計 36
4.3輔導策略設計 38
4.4學生模型建構 48
4.5適性化教學課程決策技術 49
4.5.1適性化教學課程之決策模型 51
4.5.2決策樹模型訓練與使用 52
第五章、 實驗驗證與分析 54
5.1實作環境 54
5.2實驗與分析 55
5.2.1研究對象 55
5.2.2實驗設計 57
5.2.3分析方法 58
5.2.4分析結果 60
第六章、結論與建議 74
6.1結論 74
6.2建議與未來方向 75
參考文獻 76
附錄一:社會課程學習行為歸納表 83
附錄二:學習風格量表 84
附錄三:思考風格量表 88
附錄四:同理心量表 91
附錄五:社會行為觀察量表 95
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