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系統識別號 U0026-0109201515193600
論文名稱(中文) 基於心智圖之程式設計創意發想
論文名稱(英文) Mindmap Tool for the Creative Programming Design
校院名稱 成功大學
系所名稱(中) 工程科學系
系所名稱(英) Department of Engineering Science
學年度 103
學期 2
出版年 104
研究生(中文) 郭育麟
研究生(英文) Yu-Lin Kuo
學號 N96021101
學位類別 碩士
語文別 中文
論文頁數 71頁
口試委員 指導教授-王宗一
口試委員-黃悅民
口試委員-莊宗嚴
口試委員-黃琴扉
口試委員-吳昌祚
中文關鍵字 開放資料  心智圖  創意發想 
英文關鍵字 Open Data  Mind-map  Creative Thinking 
學科別分類
中文摘要 創意思考在最近幾年非常受到重視,被認為是大學生必備能力,因此是被強力推廣培養的能力之一。而心智圖(Mind Map)是一種以圖像為基礎的結構化擴散性思考模式,優點在於是一個人也可以使用的創意思考方式。電腦程式可以用來解決問題,但是許多學習者受限於本身能力或是學習環境,因此寫出來的程式,較不具創意,或是效能不佳,也因此導致失去學習動機。
為了解創意思考方法在輔助程式撰寫上的效益,本研究導入了心智圖創意發想工具,並遵循創造性問題解決模式,並實施了兩次實驗,讓學生試著寫出一個有創意的應用程式。本實驗的參與者是大學一年級51位選修某一大學程式設計課程的同學,被平均分成實驗組和對照組。實驗時的程式題目是讓學生針對政府開放資料的主題和數據進行創意發想後自行決定。在創意發想階段,實驗組是使用心智圖,而對照組是使用一般常使用的列表筆記來記錄所激發出的構想。在發想完成並整合構想為一些程式方案後,學生從中選擇一個可行方案,先用虛擬碼完成雛型,再將虛擬碼轉換成C++程式碼
實驗結果顯示,在創造力的評量上、包含流暢性、變通力性、和獨創性,使用心智圖的實驗組皆顯著優於控制組,代表使用心智圖在程式設計上的創意命題有顯著的效果,可以幫助同學們激發出不同的想法完成較有創意之程式設計。
英文摘要 Creative thinking is highly regarded in recent years as an essential for college students, and has been strongly promoted in various courses. Mind Maps is a structured divergent thinking tool based on the images, which can be used by a solo person to cultivate creative thinking. Computer programming can solve problems, but many learners are limited by their ability or learning environment, resulting in uncreative or ineffective programs that hence destructive to their learning motivation.
To see whether creative thinking can assist learners in doing better programming, this study first builds a Computer-Supported Collaborative Learning (CSCL) platform that combines several divergent thinking tools and operates in compliance with creative problem-solving mode and then uses its mind map tool in two experiments, in which learners try to use the tool to create creative applications. Experiment participants are 51 students who attend a university programming design course. They are divided into an experimental and a control group. Every participant, after browsing some open data from government, doing creative development on these data, and integrating applicable ideas for programming, has to decide their own application for the experiments. In the creative development stage, experimental group uses mind-map tool to do their creative thinking, while control group uses only simple list to note their created ideas. After the generation and aggregation of ideas is complete, every participant selects one of the applicable results as the target application for implementation. They put pseudo codes for their application, then convert the pseudo code into C++ codes.
The result of the experiment indicates that the experimental group, using the mind map tool, performing significantly better than the control group in the assessment, including fluency, flexibility, and originality, of creativity. This concludes that, in this study, the mind-map tool can help learners brainstorm and come up with more ideas in the creative development stage and therefor can advance their creative programming design ability.
論文目次 摘要 i
Abstract ii
誌謝 vii
目錄 viii
表目錄 x
圖目錄 xii
第一章 緒論 1
第一節 研究背景與動機 1
第二節 研究目的 4
第三節 研究方法 4
第四節 研究貢獻 4
第五節 章節概述 6
第二章 文獻探討 7
第一節 創造力的定義 7
第二節 創意思考技法與工具 9
心智圖工具 9
概念構圖工具 9
曼陀羅思考法 10
六頂帽子思考法 10
第三節 創造力的評量方式 11
第四節 程式設計與問題解決 20
第五節 創意性問題解決(Creative Problem Solving, CPS) 20
第六節 程式設計與創意性問題解決 21
第三章 研究方法 23
第一節 系統設計 23
第二節 系統架構 25
腦力激盪模組 25
應用衍生模組 25
程式寫作模組 26
第三節 系統實作 26
開發環境 26
系統畫面 27
第四章 實驗與討論 32
第一節 實驗設計 32
第二節 實驗工具 35
第三節 實驗活動 37
第四節 實驗結果與分析 39
第五節 討論 63
第五章 結論與未來展望 66
第一節 結論 66
第二節 未來展望 66
參考文獻 67
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